RUNAWAYS

RUNAWAYS [beta] Weapons

Buy from the Weapons Dealer (white truck, right of spawn). Letter bands S–D are community tier labels. Added Role (Melee / Ranged / Special), listed Cost, and damage-or-ammo notes from multi-source inventories. Contested prices (e.g. Baton) stay contested. Class rankings live on /tier-list — this page is weapons only. Not Marvel Runaways. For which ones are worth playing, see the tier list.

How weapons work

Weapons Dealer S–D bands stay as published. Role columns follow the usual type fields (Melee / Gun / Special); DPS is not listed. Escape-loop buy-order essay on this hub (Bat→Pan→Machete→Axe · MAC→AK/M4→Minigun · GL vs RPG · Crowbar robbery≠combat) rebuilt 2026-09-28 Asia/Shanghai.

  • S-band consensus (keep): Axe · Machete · Minigun · Grenade Launcher.
  • Role = Melee / Ranged (Gun) / Special (explosive/fuel) — from multi-source type tables.
  • Cost = displayed shop $ when mirrors agree; Baton stays CONTESTED — confirm in-client.
  • Guns list ammo type only; DPS and TTK are not listed.
  • Class loadouts do not replace weapon purchases — bring both into the escape loop.

All weapons

20 entries

Role playbook — escape-loop buy order

Escape-loop buy order from the live Weapons Dealer (white truck). Rank bands below stay S–D as published; this essay answers when to buy, not a second letter list. Marvel Runaways is a different property (see FAQ).

Early melee climb (loot-run first upgrade)

Fund robberies before a gun stack. Typical Credz climb across most guides:Bat → Pan → Machete → Axe. Bat / Pan cover the first towns; Machete is the mid-loop step once pawn trips are stable;Axe is the melee save target when the run is funded and you still want a reliable close-range option. Keep a Crowbar in the plan the whole time — see robbery note below.

Gun climb (ammo type only)

When Cash / Credz allow a ranged step: MAC → AK / M4 → Minigun. Tables on this page list ammo type only for guns — DPS, TTK and magazine size are not listed. Prefer the in-client dealer row whenever guide Credz prices differ.

Specials — GL vs RPG-7

Grenade Launcher usually wins value narratives vs RPG-7 in other guides’ “first upgrade” write-ups (crowd clear per Credz), but live truck prices move — confirm both rows before a big spend. Specials are not a substitute for Crowbar robberies or a fueled car.

Crowbar — robbery ≠ combat

Crowbar is a robbery tool (safes / ATM / registers). It is not a combat replacement for Machete/Axe and should not be ranked as if it were a DPS weapon. Keep Crowbar for the loot → pawn loop even after you buy a fight melee.

Escape-loop tip strip

  • Loot-run buy order: Crowbar + bag first → Bat/Pan → Machete → Axe → then MAC → AK/M4 when the circuit is stable.
  • Border-defense guns: once you commit south, prioritize sustained gun / special ammo you already own — still ammo type only for the gate fight.
  • Class kits ≠ weapons: class loadouts do not replace Weapons Dealer purchases — bring both into the escape loop.

Baton $ stays CONTESTED — confirm the displayed price in-client. Update-4 names (Tommy Gun / Luger / revolver) are FAQ-only until they appear on the live dealer snapshot — not listed as dealer rows here. Rebuilt buy-order essay 2026-09-28 Asia/Shanghai.

Role · Cost · Damage / ammo

Dealer S–D bands unchanged. Role columns from multi-source type fields.

WeaponTierRoleCostDamage / ammoWhy this band
AxeSMelee$2,00040 dmg (listed)Highest listed melee at the Weapons Dealer — strong mid-run buy.
MacheteSMelee$1,70021 dmg (listed)Best cheap high-dmg melee before Axe.
MinigunSRanged (Gun)$20,000Light ammoTop sustained gun; save for late stable runs.
Grenade LauncherSSpecial$10,000ExplosiveBest-value explosive special vs RPG-7 price narrative.
MaceAMelee$2,50022 dmg (listed)Strong blunt A-band melee.
RPG-7ASpecial$9,000ExplosiveSingle-target explosive; GL often wins on value.
SniperARanged (Gun)$12,000Heavy ammoLong-range gun; confirm live dealer Credz.
FlamethrowerASpecial$7,000FuelArea pressure special.
M4ARanged (Gun)$5,000Light ammoDefault mid-range rifle.
AKBRanged (Gun)$4,500Light ammoCheaper rifle step vs M4.
PanBMelee$1,00018 dmg (listed)Budget melee step toward Machete/Axe.
BatBMelee$50016 dmg (listed)Cheapest melee entry while saving.
ShotgunBRanged (Gun)$2,200Shotgun ammoClose burst gun.
MACBRanged (Gun)$2,000Light ammoBudget SMG before AK/M4.
Sawed-OffCRanged (Gun)$1,900Shotgun ammoShorter shotgun — weaker value than full Shotgun.
RevolverCRanged (Gun)$5,000Heavy ammoWeak value vs M4 at similar spend.
BatonCMeleeCONTESTED — confirm in-client20 dmg (listed)Some mirrors list extreme shop $ — verify dealer row before buying.
KnucklesCMelee$2,80014 dmg (listed)Poor dmg/price vs Bat/Pan/Machete.
PistolDRanged (Gun)$1,500Light ammoStopgap gun only.
CrowbarDMelee / tool$8008 dmg (listed)Robbery tool (safes/ATM/registers) — utility separate from combat rank.

FAQ

Best weapon in RUNAWAYS Roblox?
Dealer S-band: Axe and Machete for melee, Minigun for sustained gun, Grenade Launcher for value explosive. Confirm live Credz on the truck before big spends.
Do you publish DPS?
No. Melee rows may show listed hit damage from multi-source shop tables; guns show ammo type only. Prefer the in-game dealer row when mirrors disagree.
Is this Marvel Runaways?
No — this wiki covers RUNAWAYS the Roblox escape game.
What should I buy first from the Weapons Dealer?
Early melee climb Bat → Pan → Machete → Axe; guns MAC → AK/M4 → Minigun when the run is funded. Crowbar stays a robbery tool, not a DPS swap.
Are Tommy Gun / Luger on this list?
Not on the current Weapons Dealer snapshot. Update-4 mentions stay CONTESTED until the dealer row is confirmed in-client.
Why is Baton cost CONTESTED?
Guide-site Credz prices for Baton disagree with some live truck reads. We keep Baton $ CONTESTED — confirm the displayed price in-client before treating any guide number as fact.
Grenade Launcher or RPG-7 first?
Value narratives usually favor Grenade Launcher over RPG-7 for Credz spent, but truck prices drift — confirm both live rows.