RUNAWAYS

Getting started in RUNAWAYS

What you get: Complete your first rob → pawn → fuel loop and point the car south toward Mexico.

Checked 2026-09-13 (before the Oct 3 Kyron update)

Run order

  1. Try the Reported codes on /codes; none is confirmed Working yet
  2. Leave Basic for Scout when you can; keep Claptima until you have spare Credz
  3. Follow green tutorial arrows — rob a house, sell at TrashAmerica Pawn, refuel at Exon
  4. Buy Crowbar and a bigger backpack before fancy guns
  5. Repeat steal → pawn → refuel, then push Kansas → Oklahoma → Texas → Mexico

Where this comes from

First-partyRoblox experience framing confirms RUNAWAYS [beta] by supercat games — rob, pawn, outrun police, reach the border.
Multi-sourceFirst-loop rob → pawn → fuel → south agrees across independent beginner / first-win / walkthrough guides (Sep 2026).
Video capturesYouTube full beginner loop (CVavlDEJir0) and tips video (hfeScZT6Tno) show the early house → pawn → gas pacing and border prep — not an in-client HUD capture.
UnknownCode rewards can change after patches; SUPERCAT, RUN and BOTCHER were confirmed Working in-game on 3 October 2026 — confirm rewards in Shop → Codes.

Before you leave the lobby

  1. Open Shop (left) → Codes and redeem BOTCHER, SUPERCAT and RUN if they still work (all three were confirmed Working in-game on 3 October 2026 — confirm rewards in-client).
Lobby Shop panel open with DAILY SKINS, BUNDLES, and CREDZ tabs and left Shop Credz offers
  1. Open CLASSES and leave Basic as soon as you can afford Scout (or Smuggler if you spend Robux).
CLASS SELECTION UI with Pro-Gamer selected showing Credz price and perk rows
  1. Talk to the Vehicles vendor near Randy’s Garage only if you already have spare Credz — Claptima is enough for the tutorial towns.
  2. Memorize the bindings on the Controls guide (especially E, tap X drop · hold X throw, Q, F, C).

First five minutes in a run

  1. Follow the green floor arrows / contact prompts if they appear — they teach the first robbery and pawn stop.
  2. Enter the nearest house, press E to grab small valuables (jewelry, electronics), and leave before the backup timer owns you.
First house loot with PRESS E TO EQUIP, Steal the loot counter, and Kansas to Mexico HUD
  1. Drive to TrashAmerica Pawn, sell everything, and bank the Cash.
TrashAmerica PAWN storefront with Exon nearby while carrying loot to attach to the car
Pawn sell basket prompt Drop your loot in the basket with Sell for Cash UI
  1. Drive to an Exon gas station, fill the tank, and steal the register only if you can leave the search area afterward. Damaged car or empty tank mid-run? See How to fix your car / fuel survival.
Exon pump Hold E to use with fuel liters and Fill your tank up Hold click to pour
  1. Buy a Crowbar and a bigger backpack at the pawn shop as soon as Cash allows — safes, ATMs, and registers pay far better than loose household junk.

Repeatable loop

  1. Steal high-value targets (safes / ATMs / registers with Crowbar; skip oversized junk that fills the bag).
  2. Pawn before a long drive or before heat gets loud.
  3. Refuel before every state push — fuel cost and distance both punish empty tanks.
  4. Break line of sight and leave the marked search area when police spawn; do not farm one more toaster under sirens.
  5. Attach bulky loot to the car with Q when the bag is full, or tap X drop trash (hold X to throw).

Southbound checklist

Top HUD progress bar Kansas Oklahoma Texas Mexico with miles left at run start
  1. Cross Kansas fueled and with Crowbar + bag.
  2. Recycle the same loop in Oklahoma, then Texas (denser safes — farm here if heat is manageable).
  3. Top off fuel and meds before the final highway stretch.
  4. At the Mexico gate, trigger the border escape — full steps on Escape to Mexico. The run ends on the escape screen (“YOU ESCAPED” / Bienvenido), not on a painted line alone.
  5. Confirm badges: state checkpoints along the way, International Fugitive on Mexico.

Soft stop / hard stop

  • Soft stop: you can rob → pawn → refuel without dying, and you own Crowbar + a backpack.
  • Hard stop (first win): you crossed all four borders and saw the escape summary (distance, Cash, wanted, borders 4/4).

Do not

  • Spend early Credz on Chunk Mover if Charged is within reach — Claptima teaches the map fine.
  • Fight every officer; combat raises pressure and burns meds.
  • Enter a long highway with a near-empty tank.
  • Ignore inventory discipline — full bags of junk lose runs when you cannot pick up a safe payout.

Still unknown

  • SUPERCAT / RUN: confirmed Working in-game on 3 October 2026 — see /codes.
  • Whether early Credz should skip Chunk Mover for Charged depends on live store prices.
  • Exact fuel cost curve further south needs in-client confirm.

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